Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 970M

Intro

The GeForce GTX 260 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 970M, which has a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

The GeForce GTX 260, in theory, should perform a little bit faster than the GeForce GTX 970M in general. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 970M is a lot (approximately 101%) faster with regards to texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 37056 (101%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 260, and very much so. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 28224 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 GeForce GTX 970M
Manufacturer nVidia nVidia
Year June 16, 2008 October 7 2014
Code Name G200 GM204
Memory 896 MB 3072 MB
Core Speed 576 MHz 924 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 182 watts 75 watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 36864 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 192 1280
Texture Mapping Units 64 80
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield