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GeForce GTX 980M vs Radeon R7 260X

Intro

The GeForce GTX 980M comes with a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare all of that to the Radeon R7 260X, which has a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R7 260X 4381 points
Difference: 5095 (116%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 60 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R7 260X 115 Watts
Difference: 15 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980M will be 23% faster than the Radeon R7 260X overall, because of its greater bandwidth. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce GTX 980M is much (more or less 62%) more effective at texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 38048 (62%)

Pixel Rate

The GeForce GTX 980M is much (about 277%) faster with regards to FSAA than the Radeon R7 260X, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 48832 (277%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 100 watts 115 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 99648 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 96 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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