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GeForce GTX 560 Ti 448 vs GeForce GTX 980M

Intro

The GeForce GTX 560 Ti 448 has core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare that to the GeForce GTX 980M, which uses a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1536 SPUs along with 96 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 Ti 448 4200 points
Difference: 5276 (126%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 110 Watts (110%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should in theory be a bit better than the GeForce GTX 980M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 980M is much (more or less 143%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 58656 (143%)

Pixel Rate

The GeForce GTX 980M will be a lot (about 127%) more effective at anti-aliasing than the GeForce GTX 560 Ti 448, and should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 37152 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 980M
Manufacturer nVidia nVidia
Year December 2011 October 7 2014
Code Name GF110 GM204
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1038 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 100 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 40992 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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