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GeForce GTX 980M vs Radeon HD 4870 X2

Intro

The GeForce GTX 980M comes with a GPU core speed of 1038 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 4870 X2 350 Watts
Difference: 250 Watts (250%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 is 80% quicker than the GeForce GTX 980M overall, due to its greater data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 102400 (80%)

Texel Rate

The GeForce GTX 980M will be much (about 66%) better at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 39648 (66%)

Pixel Rate

The GeForce GTX 980M should be much (more or less 177%) faster with regards to FSAA than the Radeon HD 4870 X2, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 42432 (177%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 7 2014 Aug 12, 2008
Code Name GM204 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1038 MHz 750 MHz (x2)
Memory Speed 4000 MHz 3600 MHz (x2)
Power (Max TDP) 100 watts 350 watts
Bandwidth 128000 MB/sec 230400 MB/sec
Texel Rate 99648 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 96 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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