Compare any two graphics cards:
GeForce GTX 980M vs Radeon HD 4890 1GB
IntroThe GeForce GTX 980M has a GPU clock speed of 1038 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.Compare those specifications to the Radeon HD 4890 1GB, which has a clock speed of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980M will be 3% faster than the Radeon HD 4890 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 980M will be quite a bit (about 149%) better at texture filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateThe GeForce GTX 980M is quite a bit (about 315%) faster with regards to AA than the Radeon HD 4890 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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