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GeForce 9500 GT DDR2 vs Radeon R5 M230

Intro

The GeForce 9500 GT DDR2 features core clock speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare that to the Radeon R5 M230, which has GPU core speed of 780 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The Radeon R5 M230 will be a lot (more or less 77%) more effective at AF than the GeForce 9500 GT DDR2. (explain)

Radeon R5 M230 15600 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 6800 (77%)

Pixel Rate

The GeForce 9500 GT DDR2 will be a lot (more or less 41%) more effective at FSAA than the Radeon R5 M230, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9500 GT DDR2 4400 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 1280 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon R5 M230
Manufacturer nVidia AMD
Year July 2008 2014
Code Name G96a Jet Pro
Memory 256 MB 2048 MB
Core Speed 550 MHz 780 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 4
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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