Compare any two graphics cards:
Radeon HD 5550 vs Radeon R5 M255
IntroThe Radeon HD 5550 has a core clock speed of 550 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon R5 M255, which has GPU clock speed of 940 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R5 M255 should in theory perform much faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon R5 M255 will be a lot (about 114%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe Radeon R5 M255 should be a lot (about 71%) faster with regards to full screen anti-aliasing than the Radeon HD 5550, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!