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GeForce GT 210 vs Radeon R5 M255

Intro

The GeForce GT 210 uses a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 memory works at a frequency of 800 MHz on this model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.

Compare all that to the Radeon R5 M255, which has a core clock speed of 940 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 320 SPUs, 20 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R5 M255 will be 25% quicker than the GeForce GT 210 overall, because of its higher data rate. (explain)

Radeon R5 M255 16000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The Radeon R5 M255 will be quite a bit (more or less 299%) faster with regards to AF than the GeForce GT 210. (explain)

Radeon R5 M255 18800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 14088 (299%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R5 M255 is the winner, by a large margin. (explain)

Radeon R5 M255 7520 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 5164 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

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Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon R5 M255
Manufacturer nVidia AMD
Year October 2009 June 2014
Code Name GT218 Jet Pro
Memory 512 MB 2048 MB
Core Speed 589 MHz 940 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 16 320
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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