Compare any two graphics cards:
Radeon HD 4670 1GB vs Radeon HD 5570
IntroThe Radeon HD 4670 1GB has a GPU clock speed of 750 MHz, and the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 RAM is set to run at 1100 MHz through a 128-bit bus. It also features 320(64x5) Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 5570, which has core clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of DDR3 RAM. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4670 1GB should theoretically perform a lot faster than the Radeon HD 5570 in general. (explain)
Texel RateThe Radeon HD 4670 1GB should be a lot (more or less 85%) better at anisotropic filtering than the Radeon HD 5570. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4670 1GB is superior to the Radeon HD 5570, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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