Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon R7 M260
IntroThe GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 memory runs at a frequency of 500 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare all that to the Radeon R7 M260, which features a clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should perform the same. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be much (about 54%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be a small bit (more or less 15%) more effective at full screen anti-aliasing than the Radeon R7 M260, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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