Compare any two graphics cards:
GeForce 8500 GT vs Radeon R7 M260
IntroThe GeForce 8500 GT has a GPU clock speed of 450 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is comprised of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the Radeon R7 M260, which comes with a core clock speed of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M260 should be a lot faster than the GeForce 8500 GT overall. (explain)
Texel RateThe Radeon R7 M260 should be quite a bit (about 377%) faster with regards to AF than the GeForce 8500 GT. (explain)
Pixel RateThe Radeon R7 M260 will be much (about 218%) faster with regards to anti-aliasing than the GeForce 8500 GT, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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