Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon R7 M260X
IntroThe GeForce GT 240 GDDR5 1GB comes with a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare that to the Radeon R7 M260X, which has GPU clock speed of 825 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M260X should theoretically perform just a bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe Radeon R7 M260X is a bit (more or less 13%) more effective at AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R7 M260X is superior to the GeForce GT 240 GDDR5 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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