Compare any two graphics cards:
Radeon HD 7770 vs Radeon R7 M260X
IntroThe Radeon HD 7770 features a GPU clock speed of 1000 MHz, and the 1024 MB of GDDR5 RAM runs at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 ROPs.Compare those specs to the Radeon R7 M260X, which uses a 28 nm design. AMD has set the core frequency at 825 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 7770 should in theory be a small bit faster than the Radeon R7 M260X in general. (explain)
Texel RateThe Radeon HD 7770 will be quite a bit (about 102%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateThe Radeon HD 7770 is much (approximately 142%) faster with regards to AA than the Radeon R7 M260X, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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