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Radeon HD 3870 X2 512MB vs Radeon R7 M260X

Intro

The Radeon HD 3870 X2 512MB features a GPU clock speed of 825 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

Compare those specs to the Radeon R7 M260X, which uses a 28 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB, in theory, should be a lot faster than the Radeon R7 M260X in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 51200 (80%)

Texel Rate

The Radeon HD 3870 X2 512MB is quite a bit (more or less 33%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 6600 (33%)

Pixel Rate

The Radeon HD 3870 X2 512MB is much (more or less 300%) faster with regards to AA than the Radeon R7 M260X, and will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 19800 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon R7 M260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon R7 M260X
Manufacturer AMD AMD
Year Jan 28, 2008 June 2014
Code Name R680 Opal
Memory 512 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 825 MHz
Memory Speed 1800 MHz (x2) 4000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 115200 MB/sec 64000 MB/sec
Texel Rate 26400 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 320(64x5) (x2) 384
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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