Compare any two graphics cards:
Radeon HD 5750 1GB vs Radeon R7 M260X
IntroThe Radeon HD 5750 1GB features core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon R7 M260X, which has a GPU core clock speed of 825 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 5750 1GB should in theory perform just a bit faster than the Radeon R7 M260X in general. (explain)
Texel RateThe Radeon HD 5750 1GB should be quite a bit (approximately 27%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateThe Radeon HD 5750 1GB will be quite a bit (approximately 70%) more effective at FSAA than the Radeon R7 M260X, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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