Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon R7 M260X
IntroThe GeForce 8800 GTS (G80) 320MB comes with a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the Radeon R7 M260X, which features GPU clock speed of 825 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R7 M260X should theoretically be a little bit superior to the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB will be quite a bit (about 24%) faster with regards to texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 GTS (G80) 320MB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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