Compare any two graphics cards:
Radeon HD 3650 512MB vs Radeon R7 M265
IntroThe Radeon HD 3650 512MB uses a 55 nm design. AMD has set the core frequency at 725 MHz. The GDDR3 memory works at a frequency of 800 MHz on this model. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.Compare all of that to the Radeon R7 M265, which makes use of a 28 nm design. AMD has clocked the core frequency at 725 MHz. The DDR3 RAM works at a speed of 1000 MHz on this specific model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 M265 should be quite a bit faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe Radeon R7 M265 will be much (about 200%) better at anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe Radeon R7 M265 should be much (about 100%) more effective at full screen anti-aliasing than the Radeon HD 3650 512MB, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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