Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R9 M265X
IntroThe GeForce GTX 650 Ti has a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon R9 M265X, which comes with core clock speeds of 575 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 650 Ti should in theory be just a bit superior to the Radeon R9 M265X overall. (explain)
Texel RateThe GeForce GTX 650 Ti is a lot (about 158%) better at anisotropic filtering than the Radeon R9 M265X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 650 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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