Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon R9 M275X
IntroThe GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this model. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all that to the Radeon R9 M275X, which features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M275X should theoretically be much superior to the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe Radeon R9 M275X will be a lot (more or less 73%) better at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe Radeon R9 M275X will be a lot (more or less 38%) more effective at FSAA than the GeForce 9600 GT 512MB, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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