Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon R9 M290X
IntroThe GeForce GTX 560 Ti has a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 memory runs at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon R9 M290X, which makes use of a 28 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 memory works at a frequency of 1200 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M290X should theoretically be just a bit faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe Radeon R9 M290X should be a lot (about 29%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M290X is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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