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Radeon HD 5870 vs Radeon R9 M290X

Intro

The Radeon HD 5870 features a clock frequency of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.

Compare those specs to the Radeon R9 M290X, which has core speeds of 850 MHz on the GPU, and 1200 MHz on the 4096 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
Radeon HD 5870 188 Watts
Difference: 88 Watts (88%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

Both cards have exactly the same texel rate, so theoretically they should perform equally good at at anisotropic filtering. (explain)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 5870

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5870 Radeon R9 M290X
Manufacturer AMD AMD
Year September 23, 2009 May 1 2014
Code Name Cypress XT Neptune XT
Memory 1024 MB 4096 MB
Core Speed 850 MHz 850 MHz
Memory Speed 4800 MHz 4800 MHz
Power (Max TDP) 188 watts 100 watts
Bandwidth 153600 MB/sec 153600 MB/sec
Texel Rate 68000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 27200 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1600(320x5) 1280
Texture Mapping Units 80 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 2154 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 5870

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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