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GeForce 810M vs Radeon HD 5550

Intro

The GeForce 810M has clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 memory. It features 48 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare those specs to the Radeon HD 5550, which comes with core speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 810M should in theory perform just a bit faster than the Radeon HD 5550 in general. (explain)

GeForce 810M 14400 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The Radeon HD 5550 is a lot (about 49%) better at AF than the GeForce 810M. (explain)

Radeon HD 5550 8800 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 2896 (49%)

Pixel Rate

The Radeon HD 5550 will be much (about 49%) more effective at full screen anti-aliasing than the GeForce 810M, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 1448 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon HD 5550
Manufacturer nVidia AMD
Year February 2014 February 9, 2010
Code Name GF117 Redwood LE
Memory 1024 MB 512 MB
Core Speed 738 MHz 550 MHz
Memory Speed 1800 MHz 800 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 5904 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 48 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 627 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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