Compare any two graphics cards:
GeForce 810M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 810M comes with a core clock speed of 738 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is comprised of 48 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specifications to the GeForce 9600 GSO ASUS 512, which has a core clock frequency of 550 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit memory bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO ASUS 512 should be 11% faster than the GeForce 810M in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be much (more or less 347%) faster with regards to anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be quite a bit (more or less 124%) faster with regards to anti-aliasing than the GeForce 810M, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!