Compare any two graphics cards:
GeForce 810M vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 810M comes with core speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 RAM. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare that to the GeForce 8600 GT 512MB DDR2, which uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory works at a speed of 400 MHz on this particular card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 810M should perform a little bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce 8600 GT 512MB DDR2 should be a lot (approximately 46%) better at texture filtering than the GeForce 810M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 8600 GT 512MB DDR2 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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