Compare any two graphics cards:
GeForce 820M vs GeForce GT 310
IntroThe GeForce 820M features core clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare all of that to the GeForce GT 310, which uses a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR2 memory is set to run at a speed of 1000 MHz on this particular model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)
Texel RateThe GeForce 820M should be much (about 144%) better at texture filtering than the GeForce GT 310. (explain)
Pixel RateThe GeForce 820M will be a lot (about 22%) more effective at anti-aliasing than the GeForce GT 310, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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