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GeForce 825M vs GeForce 930M

Intro

The GeForce 825M uses a 28 nm design. nVidia has clocked the core speed at 850 MHz. The DDR3 RAM works at a speed of 900 MHz on this specific card. It features 384 SPUs along with 16 TAUs and 8 ROPs.

Compare that to the GeForce 930M, which comes with GPU clock speed of 928 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce 930M will be a lot (approximately 64%) more effective at anisotropic filtering than the GeForce 825M. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 8672 (64%)

Pixel Rate

The GeForce 930M should be a small bit (more or less 9%) better at AA than the GeForce 825M, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 825M 6800 Mpixels/sec
Difference: 624 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 825M

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 825M GeForce 930M
Manufacturer nVidia nVidia
Year January 27 2014 March 12 2015
Code Name GK208 GM108
Memory 2048 MB 2048 MB
Core Speed 850 MHz 928 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 33 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 13600 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 825M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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