Compare any two graphics cards:
VS

GeForce 825M vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 825M uses a 28 nm design. nVidia has set the core speed at 850 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 384 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce 9600 GSO ASUS 512, which comes with GPU clock speed of 550 MHz, and 512 MB of DDR2 memory set to run at 500 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 825M 33 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 51 Watts (155%)

Memory Bandwidth

Theoretically, the GeForce 9600 GSO ASUS 512 should perform just a bit faster than the GeForce 825M overall. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 825M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 9600 GSO ASUS 512 is much (more or less 94%) faster with regards to texture filtering than the GeForce 825M. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 12800 (94%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 825M is a better choice, but it probably won't make a huge difference. (explain)

GeForce 825M 6800 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 200 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 825M GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year January 27 2014 September 2008
Code Name GK208 G92
Memory 2048 MB 512 MB
Core Speed 850 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 33 watts 84 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 13600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 384 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x8 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield