Compare any two graphics cards:
GeForce 825M vs GeForce 8600 GT 256MB DDR2
IntroThe GeForce 825M comes with a core clock speed of 850 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the GeForce 8600 GT 256MB DDR2, which features GPU core speed of 540 MHz, and 256 MB of DDR2 memory set to run at 400 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 825M should be a bit faster than the GeForce 8600 GT 256MB DDR2 overall. (explain)
Texel RateThe GeForce 825M is quite a bit (about 57%) faster with regards to texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 825M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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