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GeForce 830M vs GeForce GT 310

Intro

The GeForce 830M uses a 28 nm design. nVidia has set the core frequency at 1029 MHz. The DDR3 memory runs at a speed of 900 MHz on this particular card. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare that to the GeForce GT 310, which features core clock speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 RAM. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
GeForce GT 310 31 Watts
Difference: 6 Watts (24%)

Memory Bandwidth

Performance-wise, the GeForce GT 310 should in theory be a little bit better than the GeForce 830M in general. (explain)

GeForce GT 310 16000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 830M is a lot (approximately 249%) faster with regards to AF than the GeForce GT 310. (explain)

GeForce 830M 16464 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 11752 (249%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 830M is a better choice, and very much so. (explain)

GeForce 830M 8232 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 5876 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

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GeForce GT 310

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M GeForce GT 310
Manufacturer nVidia nVidia
Year March 12 2014 November 2009
Code Name GM108 GT218
Memory 2048 MB 512 MB
Core Speed 1029 MHz 589 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 25 watts 31 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 16464 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 256 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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