Compare any two graphics cards:
GeForce 830M vs Radeon HD 4550 512MB
IntroThe GeForce 830M has a clock speed of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is made up of 256 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the Radeon HD 4550 512MB, which comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 64-bit bus, and makes use of a 55 nm design. It is made up of 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce 830M should theoretically be just a bit better than the Radeon HD 4550 512MB overall. (explain)
Texel RateThe GeForce 830M should be a lot (about 243%) better at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe GeForce 830M is quite a bit (about 243%) better at FSAA than the Radeon HD 4550 512MB, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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