Compare any two graphics cards:
GeForce 830M vs GeForce 9400 GT 256MB
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has set the core speed at 1029 MHz. The DDR3 memory works at a speed of 900 MHz on this specific model. It features 256 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the GeForce 9400 GT 256MB, which makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR2 memory runs at a frequency of 400 MHz on this particular model. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 830M should theoretically be just a bit superior to the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce 830M is quite a bit (approximately 274%) better at AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce 830M will be a lot (approximately 274%) faster with regards to AA than the GeForce 9400 GT 256MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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