Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 256MB DDR2
IntroThe GeForce 830M features a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 256 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare that to the GeForce 8600 GT 256MB DDR2, which features a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 830M will be 13% quicker than the GeForce 8600 GT 256MB DDR2 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 830M should be a lot (about 91%) faster with regards to AF than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateThe GeForce 830M is much (approximately 91%) better at FSAA than the GeForce 8600 GT 256MB DDR2, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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