Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 830M has a clock speed of 1029 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It features 256 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the GeForce 8600 GT 512MB DDR2, which uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 830M should in theory be a bit better than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce 830M will be quite a bit (about 91%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 830M is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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