Compare any two graphics cards:
GeForce 810M vs GeForce 840M
IntroThe GeForce 810M comes with a clock frequency of 738 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specifications to the GeForce 840M, which comes with a GPU core clock speed of 1029 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 840M should theoretically be just a bit superior to the GeForce 810M in general. (explain)
Texel RateThe GeForce 840M should be much (about 318%) more effective at texture filtering than the GeForce 810M. (explain)
Pixel RateThe GeForce 840M will be a lot (more or less 179%) faster with regards to AA than the GeForce 810M, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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