Compare any two graphics cards:
VS

GeForce 840M vs GeForce 920M

Intro

The GeForce 840M uses a 28 nm design. nVidia has set the core speed at 1029 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare that to the GeForce 920M, which uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 RAM works at a speed of 900 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 840M 1600 points
GeForce 920M 1180 points
Difference: 420 (36%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 840M will be 11% quicker than the GeForce 920M overall, because of its greater data rate. (explain)

GeForce 840M 16000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 920M will be quite a bit (approximately 24%) faster with regards to anisotropic filtering than the GeForce 840M. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 5832 (24%)

Pixel Rate

The GeForce 840M is just a bit (more or less 8%) faster with regards to AA than the GeForce 920M, and should be able to handle higher resolutions while still performing well. (explain)

GeForce 840M 8232 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce 920M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 840M GeForce 920M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GM108 GK208
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 954 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 16000 MB/sec 14400 MB/sec
Texel Rate 24696 Mtexels/sec 30528 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 7632 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 32
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce 920M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield