Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 4850 2GB
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM runs at a frequency of 970 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 4850 2GB, which has a GPU core clock speed of 625 MHz, and 2048 MB of GDDR4 memory set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 2GB should be a little bit faster than the GeForce 8800 GTS (G92) in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) is much (approximately 66%) better at anisotropic filtering than the Radeon HD 4850 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTS (G92) is superior to the Radeon HD 4850 2GB, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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