Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 850M
IntroThe GeForce 9500 GT 1GB GDDR3 has a core clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 850M, which has GPU clock speed of 876 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 850M should perform a lot faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 850M will be quite a bit (more or less 298%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 850M is superior to the GeForce 9500 GT 1GB GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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