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GeForce GTX 860M vs Radeon R7 M260X

Intro

The GeForce GTX 860M has core speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.

Compare that to the Radeon R7 M260X, which has clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX 860M is much (approximately 286%) more effective at texture filtering than the Radeon R7 M260X. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 56712 (286%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 860M is a better choice, and very much so. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 6152 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Radeon R7 M260X
Manufacturer nVidia AMD
Year March 12 2014 June 2014
Code Name GM107 Opal
Memory 4096 MB 2048 MB
Core Speed 797 MHz 825 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 64000 MB/sec 64000 MB/sec
Texel Rate 76512 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 96 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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