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GeForce GTX 860M vs GeForce GTX 960M

Intro

The GeForce GTX 860M comes with a clock speed of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 960M, which features a core clock speed of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 860M 4340 points
Difference: 10 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 960M 65 Watts
Difference: 20 Watts (44%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce GTX 860M is a lot (more or less 75%) more effective at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 32672 (75%)

Pixel Rate

The GeForce GTX 960M is much (about 38%) better at anti-aliasing than the GeForce GTX 860M, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 4784 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GM107 GM107
Memory 4096 MB 2048 MB
Core Speed 797 MHz 1096 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts 65 watts
Bandwidth 64000 MB/sec 64000 MB/sec
Texel Rate 76512 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1152 640
Texture Mapping Units 96 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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