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GeForce GTX 750 vs GeForce GTX 860M

Intro

The GeForce GTX 750 has core speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 860M, which has a core clock speed of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 750 3958 points
Difference: 382 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 750 55 Watts
Difference: 10 Watts (22%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 750 should theoretically be a lot better than the GeForce GTX 860M overall. (explain)

GeForce GTX 750 80000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 860M should be quite a bit (about 134%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 43872 (134%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 750 is a better choice, by a large margin. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 3568 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 860M
Manufacturer nVidia nVidia
Year February 2014 March 12 2014
Code Name GM107 GM107
Memory 1024 MB 4096 MB
Core Speed 1020 MHz 797 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 55 watts 45 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 32640 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 512 1152
Texture Mapping Units 32 96
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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