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GeForce GTX 860M vs Radeon R7 250

Intro

The GeForce GTX 860M has a clock frequency of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon R7 250, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
Radeon R7 250 1836 points
Difference: 2504 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Radeon R7 250 65 Watts
Difference: 20 Watts (44%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 250 will be 15% faster than the GeForce GTX 860M in general, due to its higher bandwidth. (explain)

Radeon R7 250 73600 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 9600 (15%)

Texel Rate

The GeForce GTX 860M is a lot (more or less 219%) faster with regards to texture filtering than the Radeon R7 250. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 52512 (219%)

Pixel Rate

The GeForce GTX 860M should be quite a bit (about 59%) better at anti-aliasing than the Radeon R7 250, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 4752 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Radeon R7 250

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Radeon R7 250
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GM107 Oland XT
Memory 4096 MB 1024 MB
Core Speed 797 MHz 1000 MHz
Memory Speed 4000 MHz 4600 MHz
Power (Max TDP) 45 watts 65 watts
Bandwidth 64000 MB/sec 73600 MB/sec
Texel Rate 76512 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 96 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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