Compare any two graphics cards:
GeForce GT 340 vs GeForce GTX 860M
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this specific model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare those specs to the GeForce GTX 860M, which features GPU clock speed of 797 MHz, and 4096 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 860M should be 18% quicker than the GeForce GT 340 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 860M is quite a bit (approximately 335%) better at AF than the GeForce GT 340. (explain)
Pixel RateThe GeForce GTX 860M should be much (more or less 190%) faster with regards to FSAA than the GeForce GT 340, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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