Compare any two graphics cards:
VS

GeForce GTX 860M vs Radeon HD 4830 1GB

Intro

The GeForce GTX 860M makes use of a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 memory is set to run at a speed of 900 MHz on this model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 50 Watts (111%)

Memory Bandwidth

In theory, the GeForce GTX 860M should be a small bit faster than the Radeon HD 4830 1GB in general. (explain)

GeForce GTX 860M 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 860M will be much (about 316%) better at texture filtering than the Radeon HD 4830 1GB. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 58112 (316%)

Pixel Rate

The GeForce GTX 860M will be quite a bit (about 39%) better at full screen anti-aliasing than the Radeon HD 4830 1GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 3552 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 860M Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year March 12 2014 Oct 21, 2008
Code Name GM107 RV770 LE
Memory 4096 MB 1024 MB
Core Speed 797 MHz 575 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 45 watts 95 watts
Bandwidth 64000 MB/sec 57600 MB/sec
Texel Rate 76512 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 1152 640(128x5)
Texture Mapping Units 96 32
Render Output Units 16 16
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield