Compare any two graphics cards:
GeForce GTX 860M vs Radeon HD 4830 1GB
IntroThe GeForce GTX 860M makes use of a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.Compare that to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 memory is set to run at a speed of 900 MHz on this model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 860M should be a small bit faster than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe GeForce GTX 860M will be much (about 316%) better at texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GTX 860M will be quite a bit (about 39%) better at full screen anti-aliasing than the Radeon HD 4830 1GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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