Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 860M
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory is set to run at a frequency of 792 MHz on this model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare those specs to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 860M should in theory be just a bit superior to the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce GTX 860M will be quite a bit (more or less 211%) faster with regards to AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTX 860M is a lot (more or less 24%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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