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GeForce GTX 650 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 RAM runs at a frequency of 1350 MHz on this specific model. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 870M, which has core speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 650 Ti 3434 points
Difference: 1336 (39%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the GeForce GTX 870M will be 11% faster than the GeForce GTX 650 Ti overall, because of its greater bandwidth. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 870M should be a lot (more or less 77%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 46000 (77%)

Pixel Rate

The GeForce GTX 870M should be quite a bit (approximately 52%) faster with regards to AA than the GeForce GTX 650 Ti, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 7736 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2012 March 12 2014
Code Name GK106 GK104
Memory 1024 MB 3072 MB
Core Speed 928 MHz 941 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 59392 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 64 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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