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GeForce GTX 550 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1026 MHz on this model. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.

Compare that to the GeForce GTX 870M, which comes with clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 550 Ti 1897 points
Difference: 2873 (151%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 6 Watts (5%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti will be 3% faster than the GeForce GTX 870M overall, due to its higher data rate. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 2496 (3%)

Texel Rate

The GeForce GTX 870M will be quite a bit (more or less 266%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 76592 (266%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 870M is superior to the GeForce GTX 550 Ti, not by a very large margin though. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 984 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF116 GK104
Memory 1024 MB 3072 MB
Core Speed 900 MHz 941 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 110 watts
Bandwidth 98496 MB/sec 96000 MB/sec
Texel Rate 28800 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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