Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 870M
IntroThe GeForce GTX 460 2GB uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory works at a speed of 900 MHz on this model. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.Compare that to the GeForce GTX 870M, which features a core clock speed of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB should perform a small bit faster than the GeForce GTX 870M in general. (explain)
Texel RateThe GeForce GTX 870M is quite a bit (about 179%) more effective at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 870M should be a small bit (about 5%) better at full screen anti-aliasing than the GeForce GTX 460 2GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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