Compare any two graphics cards:
Radeon HD 3850 512MB vs Radeon HD 4850 1GB
IntroThe Radeon HD 3850 512MB makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM runs at a frequency of 828 MHz on this card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 4850 1GB, which has GPU core speed of 625 MHz, and 1024 MB of GDDR4 memory set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4850 1GB should theoretically perform a small bit faster than the Radeon HD 3850 512MB overall. (explain)
Texel RateThe Radeon HD 4850 1GB is quite a bit (approximately 134%) more effective at texture filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateThe Radeon HD 3850 512MB is a little bit (more or less 7%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 1GB, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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