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GeForce GTX 880M vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 880M has a clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 1GB, which has a clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB, in theory, should perform just a bit faster than the GeForce GTX 880M in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16128 (13%)

Texel Rate

The GeForce GTX 880M should be a lot (about 363%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 95712 (363%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 880M is superior to the Radeon HD 3870 X2 1GB, though only just barely. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 4128 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 12 2014 Jan 28, 2008
Code Name GK104 R680
Memory 4096 MB 1024 MB (x2)
Core Speed 954 MHz 825 MHz (x2)
Memory Speed 4000 MHz 2252 MHz (x2)
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 128000 MB/sec 144128 MB/sec
Texel Rate 122112 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 128 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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