Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 5570
IntroThe GeForce 9500 GT 512MB GDDR3 features core speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon HD 5570, which uses a 40 nm design. AMD has clocked the core frequency at 650 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5570 should in theory be a bit faster than the GeForce 9500 GT 512MB GDDR3 in general. (explain)
Texel RateThe Radeon HD 5570 should be quite a bit (more or less 48%) better at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 5570 is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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